Install Osu On Mac With Wine

This article is applicable to the following wrappers:

To create your own account! Download let's get you started! Mirror macOS users 1 install the game click the button above to download the installer, then run it! 2 get an account follow the prompts when starting the game to sign in or make a new account 3 get. Video learning.This video will show you how to install Wine on Mac OS.This software allow us to run file exe on Mac OS.Please like and subscribe my video.htt. To install Wine on your Mac, you will need the following: macOS 10.10 (Yosemite) or above (but 10.15 Catalina is not recommended) Access to an Admin account, with.

• slc’s Wineskin for macOS 10.14 Mojave and earlier
• Technocoder’s Wineskin with macOS Catalina 10.15 support
• Technocoder’s unofficial Wineskin for macOS 10.14 Mojave and earlier

Note

Osu

This section goes into the technical aspects of Discord Rich Presence. Looking to diagnose or troubleshoot issues with respect to getting osu! on Wine working with Discord Rich Presence? Click here.

The issue of Discord Rich Presence has always been a complicated one, and one that I haven’t been able to fully address. So, let’s talk about Discord Rich Presence then.

Note

tl;dr:

Discord depreceated discord-rpc in favour of their new GameSDK, which meant a special pipe would need to be used instead of just dropping a DLL in like you could before. However, since only WS11 Wine engines can run 64-bit engines, Techno’s bridge wouldn’t work, which meant we have to look towards 0e4ef622 upstream base fork (since Techno’s fork only adds 64-bit support for Catalina), however that wouldn’t work (and then I had ran out of time to keep looking into the issue)

Understanding Discord Rich Presence¶

If you use Discord regularly, you’ll know that when you load a game, application or other software, it might display a status message in your profile. Both osu!lazer and osu-stable support this feature natively on their respective platforms.

In order for games to use Rich Presence, an additional library or SDK is incorporated into the game.

In the past, Discord used discord-rpc - a library that enabled Rich Presence by including a DLL file with the application, located in the same directory as the executable.

Install Osu On Mac With Wine

This made it easy for us since we could translate RPC calls from the application, through the Wine compatibility layer, onto your local instance of Discord (which is obviously running outside of Wine), by injecting some code in a modified DLL.

In fact, there are already a number of options available for discord-rpc under Wine. Typing winediscordrpc into Google will fetch you a large number of results, but here are just a few:

However, around April 2019 Discord depreceated discord-rpc in favour of GameSDK. This changes things up so that a single discord-rpc.dll file is no longer used. Instead, we look towards a C# wrapper.

osu!’s implementation of GameSDK¶

Note

This section is about to get technical (and it’s also a bit convoluted), though it isn’t essential to understanding Rich Presence on Wine, so unless you’re interested in the technical aspects of osu! and GameSDK, you don’t really need ot read this section.

To quote Game4All on #4654:

Install Osu On Mac With Wine

C# FFI wrapper for the GameSDK is needed (adapting unity wrapper code?) as well as packaging native libraries for every desktop platform.

Note

This comment was made on a pull request (PR) on the osu!lazer codebase, not osu-stable, but the core concept remains the same.

Since osu-stable is closed-source we don’t know the precise aspects of the GameSDK implementation they opted into, but the lack of a discord-rpc.dll file bundled with the binary at the very least confirms they have moved to GameSDK. However, since osu! is written in C# (it uses .NET) it has two possible implementations of GameSDK - the Unity implementation and the non-Unity implementation.

Note

The Unity implementation is designed to work with games using the Unity Engine.

Install osu on mac with wine opener

Nitro type download hack. If you take a look at the osu!lazer codebase however, you’ll see they used a C# implementation that mirrored that of the Unity implementation on the Discord docs.

Whereas the C# with Unity implementation relied on a DiscordController.cs script that gets attached to the main scene (in osu!lazer’s case, osu.Desktop), the C# without Unity implementation relied on a mini library + a DLL file in the same directory as the executable file (sound familiar?).

But I don’t think osu! (stable and lazer) does that. If you take a look inside the drive_c/osu! you won’t find the discord_game_sdk files, including .bundles or .dll. And the presence of the osu/osu.Desktop/DiscordRichPresence.cs file in the osu!lazer codebase really does suggest that osu! has a Unity-esque implementation of GameSDK.

If osu! used the non-Unity C# implementation of GameSDK…

  • the source files would contain these files

  • and the binary would contain one of the .dll or similar library files

So, what can we conclude? osu! uses the C# Unity-style implementation of Discord’s GameSDK in order to facilitate Rich Presence. This is most likely because the Discord Developer Documentation didn’t have a reference implementation for non-Unity C# programs at the time when the feature was initially proposed and then eventually implemented.

Tip

osu! would only be using the C# non-Unity-style implementation if and only if there was the presence of library files in the binaries and C# source files in the source.

Note

You can download the GameSDK zip file from the Discord Developer Documentation.

What does that mean for osu!mac?¶

Firstly, let’s take a look at the current community implementation(s) of Rich Presence on osu!mac: Technocoder’s macOS Wine Bridge, which is a fork of 0e4ef622’s Wine Discord IPC Bridge. You can read each respective repository’s READMEs for the technical information behind these bridges - which basically just bridge Windows named pipes (e.g .pipediscord-ipc-0 to Unix named pipes (e.g /run/user/{userid}/discord-ipc-0). (Technocoder’s fork converts 0e4ef622’s to 64-bit system calls, if you’re interested)

Wine

Let’s step back to the beginning. Do you know why there are separate Catalina< and Mojave> Wineskins? It’s because with macOS 10.15 Apple removed 32-bit application support. To respond to this change, Techno’s Wineskin uses the WineCX19.0.1-1 Wineskin engine, which along with the WS11 engines are the only current options available to getting 64-bit Wine programs to run on Catalina.

While Techno’s bridge will work fine on his 10.15 Catalina and later Wineksin, since it’s a 64-bit program, with a 64-bit Wineskin, slc’s Wineskin uses WS9Wine4.0-rc3 - a 32-bit Wine engine that will ONLY run 32-bit Wine programs.

This took me a while to figure out, especially since cmd wasn’t too useful (giving me only ShellExecuteExfailed:Filenotfound), but after running the Wineskin under a Test Run, the Test logs revealed a BadEXEformatforC:osu!bridge.exe. This meant that Wineskin wasn’t able to run the 64-bit program provided by Techno, which makes much more complete sense considering there isn’t a ProgramFiles(x86) folder under slc’s Wineskin and that running the file command on both files (in my local Terminal) revealed that they were in fact differing in architecture.

(notice how osu! is PE32 [32-bit] while bridge is PE32+ [64-bit])

Actually, Technocoder’s bridge is just a fork of 0e4ef622’s original POC and the most important thing it changes is converting the 32-bit system calls to 64-bit system calls.

So really, all we’d need to do in our 32-bit Wineskin is to use the original 32-bit executable, right?

Unfortunately, while 0e4ef622’s bridge loaded, bringing up:

and koukono’s fork (which I compiled myself using mingw-w64)

(which really are just the same section of the code - the mainloop that tries to create a pipe)

they both couldn’t make a connection with the client (except for 0e4ef622’s bridge which immediately crashed upon Clientconnected.)

I would have loved to delve into this and see why it wasn’t working - maybe it could be something to do with the WINEPREFIX or something else entirely, however, I’ve already spent enough time trying to get Discord RPC working and my research ends here. But I think this discussion, even if it is overcomplicated and probably unnecessary, could help other people trying to get Rich Presence properly working under Wine (at least with the existing bridges) and these are basically just my research notes for if I ever want to work on this again.

As an FYI, it seems that other people have been having issues too.

EDIT (19 October 2020):Technocoder pointed out that the original base fork from 0e4ef622 uses Linux namespaces, not macOS namespaces. So in order for Rich Presence to work on Mac, someone needs to create a fork that keeps the 32-bit calls of the original base fork, while changing to Linux namespaces like Techno’s fork.

Note

If you feel that you have something to add - feel free to make a PR on GitHub.

Licensing information¶

No license was provided with the above code samples from 0e4ef622 and koukono, therefore all rights reserved. However, I hope my usage is okay (and information about DMCA, Copyright and Licensing can be viewed in License

Tej Pratap Shukla | Published: 2020-07-19T19:11:48+00:00 | Cloud, Tally, Tips|

This blog comprises a complete method that lets you know how to use Tally accounting software on the Mac platform using the application WineBottler. Thus the user who wants to manage its accounting data on MacBook Air or Pro should read this article.

So without wasting any time further, let’s get into it.

Technique to Configure Tally.ERP 9 on Mac Machine Via. WineBottler

To begin the workaround, we must need to understand why we need the WineBottler to use the Tally on Mac platform.

The Tally ERP is meant for Windows desktop. There is no official version of Tally accounting software for the Mac platform. Wargame red dragon ash and shadows installation.

Although, there is a ‘n’ number of users who are using MacBook and require Tally.ERP 9 to carry out their financial operations. To get a Tally application on the Mac platform, there are two ways.

The first one is the installation of WineBottler and the second one is the subscription of Tally on Cloud solution provided by SysTools.

Might be Tally on cloud is a new term for many users. However, it is not a new technology, many enterprises are using it to make their financial and accounting operation smooth & facile. In this hosting, the Tally ERP host on the remote data center that can be easily used from any platform, whether it is Windows / Smartphone / Mac device regardless of location and time constraint.

After getting a brief about Tally hosting on cloud, let’s understand how to use WineBottler to access Tally.ERP 9 on Mac operating system.

How to Install Tally.ERP 9 on Mac Using WineBottler – Simple Steps

The complete procedure performed on Mac OS X Yosemite and comprises of multiple steps. Make sure each step executes properly. Else you will face trouble during the installation of Tally ERP.

Note: WINE doesn’t support the Mac OS Catalina environment. It cannot be opened on Catalina by the WineBottler application. In such a situation either go with Tally hosting on cloud or Parallels.

  1. Download the WineBottler that is suitable for your Mac version.
  2. Afterward, you need to download the Tally from its official website.
  3. In your Mac, opt for System Preferences >> Security & Privacy.
  4. Click on the Authenticating option. Provide your Admin password and validate it.
  5. In the next window, opt the radio button corresponding to “Anywhere” under the section of Allow apps downloaded from and close the current window.
  6. Open the downloaded file of WineBottler.
  7. Copy the both – Wine & WineBottler to the Applications folder. After this step, you do not required the WineBottler installer.
  8. Now make a new folder on your Mac to keep the Tally files.
  9. To open Tally, click on its installer and choose “Convert to simple OS X Application with WineBottler”.
  10. In the subsequent window, make sure that “This is the installer, execute it” is selected prior to clicking ontheInstall button.
  11. You will get a Tally installer on the screen. Delete it and open the Tally folder which was created initially and find Tally.exe there.
  12. Time to open the Tally accounting software and go with the option “This is the program, copy it and all files that are in the same folder”. Further, click on Install.
  13. At last, Tally.ERP 9 is ready to use on Mac software.

Final Note!!

Tally is a prominent ERP in the world of accounting worldwide. However, the Windows platform dependency makes it difficult to use the Tally on any other platform like Mac. Therefore, we have discussed the complete method along with steps that let you know how to install Tally on Mac using WineBottler in this blog.

Install Osu On Mac With Wine Bar

Enjoy Working!!

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